Damian Okrasinski

Game Development Portfolio

Atomic Golf

This was the first real project at college where most of the code was my own instead of following the professor's tutorial. This game features a 9 hole course along with extra mini-game modes. I found this project to challenge me in overall game design, since I thought too much about making it work from a techincal standpoint and not making a fun experience



Final Project Unity FPS

After a year of learning Unity, I made an FPS for my final project, including a lot of mechanics that I had made for previous projects. These mechanics compiled perfectly into this FPS. One challenge i faced while making this project was taking mechanics I had already made in another engine, and then converting them into a completely different language.



Unreal FPS with Blueprint

With one semester worth of Unreal Engine experience, I decided to make another FPS. For this project, I experimented with making the framework for a movement grind shooter, with a shop to buy upgrades in. I found that using a more visual scripting language instead of a standard language caused me some trouble, and took a bit of getting used to



Unreal FPS with C++

The next semester, we were required to use C++ for our projects as the primary code base in Unreal, as well as work in a group. We decided to make the framework of a destruction shooter, using destroyable elements and powerups to effect our stats. The challenge of this came from using C++, as it is a lower level language than what I was comfortable with, so a steep learning curve followed.